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TV UX · MOBILE COMPANION · CASE STUDY

LEGO Story English

A story becomes a word. A word becomes a voice.

A connected TV and mobile learning experience that helps children understand one line in context, practice privately, and premiere their approved voice back on the family screen.

The child rehearses privately on mobile, then sends one approved take back to the shared TV.
Written walkthrough

The child records on the phone, reviews the take privately, chooses Send, and watches the approved voice play inside the TV scene.

My contribution
Research synthesis · cross-device UX · TV + mobile interaction design · high-fidelity prototyping · motion walkthroughs
Role
Product Designer
Context
Group research input · individual final concept · ArtCenter 2026
Scope
3 TV flows + 1 connected TV–mobile–TV flow · 16 TV states · 8 connected states

The brief asked me to refine three TV learning flows and extend one into a meaningful mobile companion. I synthesized collaborative research into the final opportunity, designed the TV and mobile interactions, built the high-fidelity prototypes, and created six motion walkthroughs and the final presentation.

AudienceStory-led children ages 8?11 + families
ContributionCollaborative research foundation; individual final concept and experience design
ToolsFigma · React · TypeScript · CSS

01 · RESEARCH + OPPORTUNITY

Stories start the action. Family makes it matter.

Multiple interview rounds across children, parents, and adult LEGO fans were synthesized through affinity mapping and critique of the existing LEGO media journey.

01

The big TV creates immersion

Children preferred the large shared screen for story, character, and action.

02

Characters trigger action

Story moments motivated interest in building, collecting, and extending play.

03

Completion wants recognition

Finishing became more meaningful when a parent or family member could see it.

Illustrative scene of a child learning English while watching a LEGO story on television with a phone nearby.
Synthesized persona based on recurring patterns. This is an illustrative scenario, not a research participant photograph.

SYNTHESIZED PERSONA · AGES 8?11

Meet the story-led family viewer.

They watch LEGO stories with family, understand the broad scene, and want time to make an unfamiliar line their own before speaking.

Goal
Understand one memorable line and participate when ready.
Needs
Big-screen context, one clear action, time to try, and a visible family payoff.
Friction
Unfamiliar words, confusing instructions, and pressure to perform too early.
“Help me keep the story going, understand what I heard, and choose when my family hears me.”

THE GAP

The story created momentum. The experience lost it at the credits.

Characters already move children from watching into building, collecting, and family play. But the narrative often disappears after the video or build is complete. A conventional lesson could interrupt the movie and make speaking feel like a public test.

The opportunity was to extend one meaningful story moment into active English practice—without replacing the story or putting the child on the spot.

“Got the LEGO Batman set because of the movie, but it doesn’t feel like the movie.”Participant B, age 11

HOW MIGHT WE

Help a child make one LEGO story line their own— without breaking the family viewing moment?

  1. 01Keep the scene, lyric, movie, and timestamp together.
  2. 02Make the quiz, phrase builder, and performance direction optional.
  3. 03Keep the shared story on TV and vulnerable practice on mobile.
  4. 04Design TV actions for a remote—not a mouse.
  5. 05End with a visible family payoff.

02 · EXPERIENCE ARCHITECTURE

Watch → Understand → Practice → Perform

The experience extends one line the child has already heard instead of opening another feed of content. Context stays visible; support stays optional; sharing stays controlled.

  1. 01WatchStory + synchronized lyrics
  2. 02UnderstandOne word in its scene
  3. 03PracticeOptional help + private take
  4. 04PerformApproved family premiere

V1 fully prototypes one Piece by Piece mission using the word “story.” Additional story cards demonstrate how the system could scale; they are not complete lessons.

DEVICE ROLES

Each device handles the moment it is best at.

Shared state includes the selected story, playback position, current line, learning stage, recording state, and premiere state. The devices coordinate without mirroring each other.

Shared screen

TV holds the story and payoff.

  • Immersive playback and synchronized lyrics
  • Preserved scene and story context
  • Remote-native navigation with one visible focus
  • Family premiere and earned reward

The phone is not a smaller TV. While the scene plays, it becomes quiet and returns attention to the story.

TV INTERACTION MODEL

Designed for ten-foot viewing—not a website on TV.

  • D-pad arrows move one visible focus.
  • Enter selects; Space plays or pauses.
  • Back returns without losing the line.
  • A white surface with a thick yellow ring shows selection.
  • Lyrics become interactive only when paused, while the original scene stays visible.
A paused LEGO movie scene above four selectable lyric lines controlled by a yellow remote-focus state.
Context remains visible from scene to lyric to saved word.

03 · REMOTE-NATIVE TV EXPERIENCE

Three flows turn one story into a complete learning loop.

Each walkthrough uses remote focus rather than a mouse pointer. The movie stays visually primary, and one clear decision advances each state.

Browse stories → Choose Piece by Piece → Start the lesson → Watch with lyrics.
Written walkthrough

Remote focus moves from the home screen to the movie library, selects Piece by Piece, starts the lesson, and begins playback with synchronized lyrics.

TV FLOW 01 · DISCOVER + WATCH

Choose a story and begin learning inside the movie.

Remote focus moves from Home to the story library, opens Piece by Piece, and starts a lesson with synchronized lyrics. One focused path begins the mission without extra onboarding or a mouse cursor.

  1. 01Browse stories
  2. 02Choose Piece by Piece
  3. 03Start the lesson
  4. 04Watch with lyrics
Pause the story → Select one lyric → Learn in context → Save the word.
Written walkthrough

The story pauses, remote focus selects one lyric, a contextual definition opens beside the scene, and the word is saved.

TV FLOW 02 · LYRIC TO WORD

Turn one movie lyric into a word worth keeping.

The child pauses on a line, selects the lyric they just heard, and learns the word “story” while the movie scene remains visible. Saving creates a reusable word brick instead of a detached flashcard.

  1. 01Pause the story
  2. 02Select one lyric
  3. 03Learn in context
  4. 04Save the word
Record one line → Hear feedback → Claim a badge → Choose the next story.
Written walkthrough

The child starts and stops a recording, sees strengths-based prototype feedback, claims a badge, and returns to story discovery.

TV FLOW 03 · SPEAK + REWARD

Say one line, receive feedback, and continue the adventure.

The child records one line, sees strengths-based prototype feedback, claims a badge, and returns to story discovery. The value is a clear completion loop—not a validated pronunciation score.

  1. 01Record one line
  2. 02Hear prototype feedback
  3. 03Claim a badge
  4. 04Choose the next story

04 · TV → MOBILE → TV

One shared story. One private choice. One family premiere.

The connected mission protects the vulnerable middle of the experience. The child chooses support, records, replays, and retakes on the phone; the TV receives only the approved performance.

  1. 1PairMatch the six-digit code
  2. 2WatchPhone becomes quiet
  3. 3ChooseQuiz or Record Now
  4. 4RecordPrivate replay + retake
  5. 5TVExplicit Send + premiere

USER FLOW

Two screens, one decision path.

Every state belongs to the device that can do it best. The phone never mirrors the TV, and nothing reaches the shared screen without an explicit Send.

LEGO Story English — Connected TV and Mobile UX Case Study | Coco Yin A two-lane flow: the living-room TV holds the story and the premiere, the phone holds choice, relearning, recording and the decision to share. Relearning can be skipped, a take can be re-recorded, and finishing returns to the story library. LIVING ROOM TV shared screen PHONE private screen YES SKIP · RELEARN IS OPTIONAL RETAKE · NOTHING LEAVES THE PHONE SEND BADGE · CHOOSE THE NEXT STORY 01 Pair the screens 02 Choose a story lesson 03 Watch and read 04·05 Check meaning, rebuild the line 06 Perform in private 08 Premiere on the family TV Pause on a line? 07 · Keep this take? START
Solid lines are the main path. The dashed gray branch is the optional relearn, the coral loop is a retake that never leaves the phone, and the green loop returns to the story library after the premiere.
Written flow

The family pairs the TV and phone with a short code. The child chooses a story lesson on the phone; the TV plays it with synchronized English lines while the phone stays quiet. Pausing on a line opens an optional relearn on the phone: check one meaning, then rebuild the line from phrase bricks. Relearning can be skipped entirely. The child then records the line privately on the phone and reviews it there. A retake re-records without anything reaching the TV. Only an explicit Send premieres the approved take in the movie on the shared screen, which awards a badge and returns to the story library.

8-SCREEN EXPERIENCE FLOW

Every line begins and ends on a real component.

Tap, automatic, retry, and TV ? mobile sync paths connect pairing to the final premiere.

Click 1-8 below or use the arrow keys to move through the deck. Slide five holds the full component map, where yellow marks direct taps, gray automatic transitions, coral retry paths, and blue the cross-device sync.Open the deck full screen

SELECT A STATE · 01?08

Inspect the handoff one decision at a time.

Choose any state to enlarge the real TV and mobile screens, then use the arrow keys to continue the journey.

Pairing state showing the living-room TV code and the connected mobile entry screen.

01 / 08 · CONNECT

Pair the screens

A short code establishes the living-room session before any learning task begins.

TV shows the code · Mobile confirms the session

04A · PAIR + CHOOSE

The phone acts; the TV confirms.

The phone matches the TV code, connects, and selects one scene while the shared screen waits and confirms each change.

The phone performs the action; the TV confirms the result.
Written walkthrough

The phone matches the TV code, connects, and selects a story while the television confirms each change.

04B · CHOOSE SUPPORT

Relearning is available, never forced.

After the scene, the child chooses Quick Quiz or Record Now. Optional Line Builder and feeling direction support expression without becoming gates.

Relearning is available, never forced.
Written walkthrough

After the story pauses, the child chooses between a quick optional quiz and recording immediately.

A television displaying the Voice Director Cut while the connected phone controls playback.
Record → private review → explicit Send → TV premiere. The full walkthrough loops in the hero.

04C · RECORD + PREMIERE

The child controls when the family hears the take.

A countdown prepares the child while the TV keeps the line visible. The phone records and displays a waveform. Replay and Retake stay private; only Send + play on TV moves the approved take to the family screen.

Return to the private-to-shared walkthrough

05 · CRITIQUE → DECISION

I removed friction without removing play.

Critique focused the concept by removing unnecessary decisions and assigning the remaining decisions to the device that could handle them best. These revisions are critique-informed—not results from child usability testing.

01The script competed with the video

Earlier issueLearning content and the movie demanded attention at the same time.

Final decisionKeep the movie primary; place lyrics below it and activate them only through pause or focus.

Reveal support at the moment of need.

02Support felt mandatory

Earlier issueThe child had to finish a quiz and phrase-building task before recording.

Final decisionOffer Quick Quiz or Record Now. Keep Line Builder optional and add Build It for Me.

Relearning is available, never forced.

03Recording felt public

Earlier issueThe early handoff did not make clear when the family could hear the child.

Final decisionKeep recording, replay, and retake on the phone. Only explicit Send moves the approved take to TV.

Make the privacy boundary visible and controllable.

04Too many steps added noise

Earlier issueRepeated progress labels and small decisions made the mobile journey feel longer than the learning task.

Final decisionUse one five-stage spine—Connect, Watch, Choose, Record, TV—with one primary decision per screen.

Child-facing clarity matters more than exposing every system state.

05The TV felt like a webpage

Earlier issueBrowser proportions and mouse-like behavior weakened the living-room context.

Final decisionMove to a fixed 16:9 canvas, remote-native focus, ten-foot type, and pointer-free TV walkthroughs.

Design for the physical context, not only the viewport.

Critique-led design evolution showing how the connected experience became shorter, optional, and clearer across TV and phone.
The early TV-only direction surfaced speaking too soon. The final system keeps story and reward on TV, but moves choice, rehearsal, and approval to mobile.

VISUAL LANGUAGE

A cinema base with purposeful state color.

Focus + actionLearning + syncConnect + successRecord + retry

ACCESSIBILITY + USABILITY

  • High contrast and visible focus states
  • Ten-foot type and large touch targets
  • No reliance on color alone
  • Manual control over microphone and Send
  • Retry without penalty in the optional quiz
  • Back navigation preserves story context

PROTOTYPE VALIDATION

Complete interaction paths, checked in context.

Validation covered remote and keyboard behavior, touch navigation, synchronized TV/phone states, motion-task rails, component containment, TV-scale readability, long-word behavior, and the explicit Send boundary.

The current prototype simulates cross-device synchronization in one web experience. It does not claim two production devices communicate over a deployed network, and it is not a substitute for child usability or learning-efficacy research.

06 · OUTCOME + NEXT STEPS

A complete learning loop—with the hypothesis boundary still visible.

The final prototype demonstrates a cohesive, testable multi-device system. It does not yet demonstrate learning impact, engagement lift, confidence, or retention.

3remote-native TV flows
1TV → mobile → TV mission
16standalone TV states
8connected states
6motion walkthroughs
18final presentation slides

CHILD VALUE

One contextual learning win.

Understand one line and control when the family hears the result.

FAMILY VALUE

Privacy, then celebration.

A clear boundary for rehearsal followed by one shared premiere.

BUSINESS HYPOTHESIS

A reusable post-scene mission.

A structure that can test lesson starts, saved words, completion, and return-to-story behavior.

DESIGNED PAYOFF

The story does not end at a score screen.

The approved voice changes the shared scene, and the Voice Director badge explains the behavior that was completed before guiding the child back to another story.

Completion screen showing the Voice Director badge after the child’s approved recording plays on TV.

NEXT ROUND

Test the learning loop—not more features.

01

Understand

Can the child explain and reuse the selected word after the story?

Observe recall, new-sentence use, and return to the original scene.
02

Complete

Can they finish the TV → phone → TV journey without adult help?

Observe pairing, backtracking, replay, Send, and premiere completion.
03

Trust

Do children and parents understand that the take stays private until Send?

Observe microphone-state understanding, recording comfort, and retake behavior.

REFLECTION

Cross-device design is not about adding more screens; it is about assigning each device the moment it handles best.

The TV was best for shared attention, story scale, and celebration. The phone was best for private choice, microphone input, rehearsal, and approval. Separating those responsibilities made the product simpler—and naming the research boundary made the next test more credible.

TRY THE FULL MISSION

A story becomes a word. A word becomes a voice.

Pair, watch, choose support, review privately, and send one approved take to the family TV.

Independent academic concept. LEGO is a trademark of the LEGO Group. This project is not affiliated with or endorsed by the LEGO Group or the owners of the referenced film content.